Question:
gmod error: Client.dll init() in library client failed?
1970-01-01 00:00:00 UTC
gmod error: Client.dll init() in library client failed?
Eleven answers:
kaleb n
2010-12-17 22:13:11 UTC
You people are accusing Garry for nothing. It's valves fault, they did a engine update. Everyone is getting it.



GARRY DIDN'T BREAK ANYTHING!GARRY DIDN'T BREAK ANYTHING!GARRY DIDN'T BREAK ANYTHING!GARRY DIDN'T BREAK ANYTHING!GARRY DIDN'T BREAK ANYTHING!GARRY DIDN'T BREAK ANYTHING!GARRY DIDN'T BREAK ANYTHING!GARRY DIDN'T BREAK ANYTHING!GARRY DIDN'T BREAK ANYTHING!GARRY DIDN'T BREAK ANYTHING!GARRY DIDN'T BREAK ANYTHING!GARRY DIDN'T BREAK ANYTHING!GARRY DIDN'T BREAK ANYTHING!GARRY DIDN'T BREAK ANYTHING!GARRY DIDN'T BREAK ANYTHING!GARRY DIDN'T BREAK ANYTHING!GARRY DIDN'T BREAK ANYTHING!GARRY DIDN'T BREAK ANYTHING!GARRY DIDN'T BREAK ANYTHING!GARRY DIDN'T BREAK ANYTHING!GARRY DIDN'T BREAK ANYTHING!GARRY DIDN'T BREAK ANYTHING!GARRY DIDN'T BREAK ANYTHING!GARRY DIDN'T BREAK ANYTHING!GARRY DIDN'T BREAK ANYTHING!GARRY DIDN'T BREAK ANYTHING!GARRY DIDN'T BREAK ANYTHING!GARRY DIDN'T BREAK ANYTHING!GARRY DIDN'T BREAK ANYTHING!GARRY DIDN'T BREAK ANYTHING!GARRY DIDN'T BREAK ANYTHING!GARRY DIDN'T BREAK ANYTHING!GARRY DIDN'T BREAK ANYTHING!GARRY DIDN'T BREAK ANYTHING!GARRY DIDN'T BREAK ANYTHING!GARRY DIDN'T BREAK ANYTHING!GARRY DIDN'T BREAK ANYTHING!GARRY DIDN'T BREAK ANYTHING!GARRY DIDN'T BREAK ANYTHING!GARRY DIDN'T BREAK ANYTHING!GARRY DIDN'T BREAK ANYTHING!GARRY DIDN'T BREAK ANYTHING!GARRY DIDN'T BREAK ANYTHING!GARRY DIDN'T BREAK ANYTHING!GARRY DIDN'T BREAK ANYTHING!
2010-12-18 08:08:33 UTC
I’m aware that this has been happening for the last 6 hours, since Valve updated the engine. I’m going to head into the office right now to look into it and see if I can get a patch to fix it.



This is the cost of being on the newest version of the Source engine. It’s going to happen sometimes. But I’d rather have a days downtime every 6 months than be on a 2 year old version of the Source engine. I hope you agree. I’ll edit this post with updates as I get them.



09:18 – Got into the office. Looking into the issue.

09:24 – Apparently mdlcache is NULL. Uh-oh. Merging code with Valve’s latest.

09:56 – Merging code. It’s slow shoving code about on SVN.

10:07 – Chatting in the steam chat while I’m waiting – join it here

10:18 – 200 people in chat, it’s unchattable. Merging code now, going well so far.

10:37 – Merge was successful, committing, then I’ll try to compile it, then fix any errors. Then hopefully we should be ready.

10:38 – PC is compiling fine – mac is complaining: “ld: library not found for -l-liconv”

11:21 – After much head scratching – I think I have fixed the OSX build. Testing now.

11:41 – SVN version should work properly now

11:52 – Waiting for OSX build to complete

12:09 – .. and I’m done! I’ve done everything I can. It’s in Valve’s hands now. I’ve emailed everyone I know there to tell them there’s an update that needs to go out but I don’t know whether they work on a Saturday. Wish they’d let us push our own updates out! Oh well, fingers crossed that it fixes everything!
2010-12-18 07:12:41 UTC
Well, the wierd is that Counter Strike: Source works for me, but Garrys Mod doesnt...

And don't tell Garry to go to hell because of this... He made the game for you, so don't complain!
2010-12-18 04:29:33 UTC
I’m aware that this has been happening for the last 6 hours, since Valve updated the engine. I’m going to head into the office right now to look into it and see if I can get a patch to fix it.



This is the cost of being on the newest version of the Source engine. It’s going to happen sometimes. But I’d rather have a days downtime every 6 months than be on a 2 year old version of the Source engine. I hope you agree. I’ll edit this post with updates as I get them.



09:18 – Got into the office. Looking into the issue.

09:24 – Apparently mdlcache is NULL. Uh-oh. Merging code with Valve’s latest.

09:56 – Merging code. It’s slow shoving code about on SVN.

10:07 – Chatting in the steam chat while I’m waiting – join it here

10:18 – 200 people in chat, it’s unchattable. Merging code now, going well so far.

10:37 – Merge was successful, committing, then I’ll try to compile it, then fix any errors. Then hopefully we should be ready.

10:38 – PC is compiling fine – mac is complaining: “ld: library not found for -l-liconv”

11:21 – After much head scratching – I think I have fixed the OSX build. Testing now.

11:41 – SVN version should work properly now

11:52 – Waiting for OSX build to complete

12:09 – .. and I’m done! I’ve done everything I can. It’s in Valve’s hands now. I’ve emailed everyone I know there to tell them there’s an update that needs to go out but I don’t know whether they work on a Saturday. Wish they’d let us push our own updates out! Oh well, fingers crossed that it fixes everything!
J
2010-12-17 22:39:27 UTC
Sux i thought i was the only one, now i have to wait to play TTT so sad
?
2010-12-17 21:33:55 UTC
After some research and reading the updates, also having experience debugging solutions. This error is caused by the Source Engine Changes. However the fix will rely on Garry to update the library he is referencing. A source update would change the build number eg (1.0.0.1) and if Garry is referencing the old build (1.0.0.0) you would see an error such as the one stated here.
Killroy
2010-12-18 11:56:45 UTC
well my css update hasnt downloaded yet but i got the same error
Josh
2010-12-18 11:32:02 UTC
Same, It is the update. Hopefully Garry will fix this in a matter of hours.
2010-12-18 01:34:31 UTC
I'm not even going to bother saying "I had the same problem" XD
2010-12-17 20:04:05 UTC
That just ******* happened to me to i am sooo ******* pissed!!!
MIKE JONES
2010-12-17 19:38:23 UTC
i thought it was my garrys mod so i reinstalled it and it dint work so i got mad


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